Class C

C Class: These Gadgets are unlocked at 7th Level

 To get a C class License, you must be in a major city and take a technologies test. The test costs 100 Gold and is passed automatically, unless the creature taking the test has an intelligence Modifier of 0 or lower. if that is the case roll an intelligence check any roll that is a 15 or above is a success any roll that is a 14 or lower is a failure and the creature does not pass the test.

-  Fulgin Battery: 40 Gold : 35 Energy charges: Recharges half expended Energy points during short rests.

 

-Data Pad C: 100 Gold: This device can be used to receive and transfer data, Store Data, Transfer Credits, Project Maps, read Data Discs and Cards and can be used to "Hack" Certain Computer Interfaces.

 

    :WEAPONS:

 

class energy Pistol:(Side Arm) 50 Gold : 3 energy per use 3d4: melee/30 ft:         2 slots

 

class energy carbine: 65 Gold: 4 energy per use: 2d6+1/2Dex: 15ft/65ft 3 slots

 

class Energy Sniper Rifle: 80 Gold: 6 energy per use: 1d10+1/2Dex: 30 ft/200 ft 4 slots

 

C class energy dagger: 20 Gold: 2 energy per use: 1d6+Dex: 2 Slot

 

C Class Energy Sword: 30 Gold: 5 energy per use: 1d10+Str: 2 slot

 

C Class Energy Magnum: (Side Arm) 60 Gold: 4 energy per use: Requires 12 Str: 1d8: melee/35 feet:0 Slots: Each attack beyond the first per turn, has disadvantage.

 

C Class Energy Charger : 40 Gold: This Device allows you to recharge 1 Empty battery once per long rest. If used in combat, The Battery will be recharged AT THE END of your next turn. Loading the Charger takes a Bonus Action.

 

    :AUGMENTATIONS

 

Energy Output C: 40 Gold: Add 1d8 to your damage Roll : 3 energy use: 2 slot used

 

Efficient Output C: 30 Gold: -3 energy used Per Use: 1 slot used

 

Range Amp C: 15 gold: increase max range by 10Ft : +2 energy used 1 Slot used

 

Remote Explosive C: 30 Gold: Sticks to most surfaces,1d10 5ft radius.

 

Range Amp C: 15 gold: increase max range by 10Ft : +2 energy used 1 Slot used

 

Heat Module: 20 Gold: your weapon now deals Fire Damage: +1 Energy Use: uses 2 slots

 

-Frost Module: 20 Gold: your Weapon now deals Cold damage: +1 Energy Use: uses 2 slots

 

Extended stock: 20 Gold: Every attack beyond the first made with this weapon on the same creature, has +2 hit. 1 slot used.

 

 

    :OTHER:

 

Stim needle C: 65 gold: 1d6+3 Hp for 2 turns 

 

Anti-Stim Needle C: 60 Gold: Reduce healing target creature receives by 1d10  for 1 of its turn.

 

Stim Launcher : (Side Arm) 70 Gold : Uses 1 Stim Needle or Anti-Stim Needle: 20/50 Ft Range. shoots either needle as a projectile.

Class C

Journeys Through Valkana SanHelion